Unreal Tournament
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| Unreal Tournament | |
|---|---|
| Developer(s) | Epic Games, Digital Extremes |
| Publisher(s) | GT Interactive |
| Engine | Unreal Engine |
| Version | 436 |
| Platform(s) | Dreamcast, Linux, Mac OS, Mac OS X, PlayStation 2, Windows |
| Release date(s) | PC November 30, 1999[1] |
| Genre(s) | First-person shooter |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ELSPA: 15+ ESRB: M OFLC: MA15+ |
| Media | CD-ROM (2) |
| System requirements | see System requirements |
| Input methods | Keyboard, Mouse |
Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive. Retrospectively, the game has also been referred to as UT99 or UT Classic to differentiate it from its numbered sequels. The game is based on the same technology that powered Unreal, but the design of UT shifted the series' focus to competitive multiplayer action, a trend at the time: id Software's Quake III Arena was released only ten days later.
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[edit] Gameplay
UT was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.
UT is known and widely praised[who?] for its bot A.I., the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper Bot for Quake[2], one of the earliest examples of an effective deathmatch bot. The player can choose a bot skill level (anywhere from "Novice" to "Godlike") or set it to automatically adjust to the player's performance. Bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth.
[edit] Game types
- Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-frag all opposing players.
- Team Deathmatch: Teams compete together to out-frag the opponent team. Like Capture the Flag and Domination in this version--and unlike subsequent releases--four teams were allowed: Red, Blue, Green and Yellow.
- Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
- Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The more flags one team controls, the faster it gains points.
- Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons available, fully loaded, and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives they lose and have to wait as spectators until the match ends.
- Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
[edit] Reception
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Unreal Tournament received wide critical acclaim.[6][3][7] Mainstream press reviews praised the graphics, gameplay, maps and multiplayer capabilities of the game. Computer Shopper concluded "Quake may have spawned the online deathmatch, but Unreal Tournament has taken it to the next level with its amazing graphics and fast-paced action. Online or off, this game rules!"[17] In March 2000, Unreal Tournament was second on a list of best-selling games in Computer Dealer News trade magazine, behind Quake III Arena.[18]
At Game Rankings, the Windows version of Unreal Tournament holds an average review score of 94%.[7] Gamespot praised Unreal Tournament's graphics, noting "As good as the original Unreal looked, Unreal Tournament looks even better. The character models and skins look excellent, and there are quite a few choices to make when designing your character."[12] Gamespot also praised the multiplayer gameplay, weapons and level design: "The first-person shooter genre is fiercely competitive. But Unreal Tournament rises above the rest with its solid multiplayer performance, from its good weapon balance to its great level design."[12] The game was similarly reviewed by GameSpy, who concluded: "Unreal Tournament raises the bar for first person teamplay games. This game is stuffed with content and polished until it gleams."[13]
The Macintosh version of Unreal Tournament was equally praised. Macworld dubbed it the "Best network shooter for the Mac", and gave it the Game Hall of Fame award in 1999.[16] In its review, Macworld editor Christopher Breen stated: "If the violence and hardware requirements don't unsettle you, you'll find Unreal Tournament nothing but unwholesome, bloody fun."[16]
The Playstation 2 and Dreamcast releases did not fare as well as the PC versions. The PS2 version has an average review score of 77% at Game Ratings.[9] GameSpy criticized the graphics of the PS2 version, saying "Graphically, the PS2 version of Unreal Tournament seems uninspired."[19] Its conclusion stated "Sluggish gameplay, somewhat washed out colors and textures".[19] The Dreamcast version has an average review score of 88%.[8] GameSpy's review said: "Well, believe it or not, there are lots of annoying features that drag the game down".[20] GameSpy cited both slow framerate speeds and low sound quality as problems with the Dreamcast version.[20]
[edit] Competition
Unreal Tournament was played at the World Cyber Games in the years of 2001[21] and 2002[22] where the title was contended for in a deathmatch 1 vs 1 environment. This is where UT was played on an international scale, where players from all around the world went head to head to see who would be crowned world champion.[23]
| Place | WCG 2001[24] | WCG 2002[25] |
|---|---|---|
| 1st | ||
| 2nd | ||
| 3rd |
[edit] Modification
As Unreal Tournament is a popular game, many fans have taken advantage of the chance to create mods for the game. These range from slight changes on some aspects of gameplay (such as map voting) or to total conversions. One modification ChaosUT became popular enough that it was included with the 'Game of the Year' edition of the game, while Tactical Ops was released as a stand alone retail product.
As with the original Unreal, the ease with which players can create and release mods to the core game is a key factor contributing to UT's longevity. UT improved upon the mod-friendly nature of its predecessor with support for mutators such as Sniper Arena, Instagib, JumpMatch, Low Gravity and more. Further, UT clans, or gaming teams, and a score of UT dedicated clan and fan community sites continue to sustain Unreal Tournament's popularity years after its initial release.
[edit] Cancelled sequel
In 2000 Digital Extremes announced a game with the name Dark Sector which was planned as a spiritual successor to Unreal Tournament and "the next step in the first person action gaming experience by blending the intense action elements of Unreal Tournament with the scope and character evolution of a persistent online universe"[26]. It was to feature an early clan/syndicate support[27], team battles, ladder matches and Space flight gameplay. However, the game (in this form) never would see the light of day as the original plan was scrapped. The title would resurface in 2004 with an entirely new focus and being developed for the seventh generation of video game consoles.
[edit] Music
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The soundtrack for the game was primarily written by Alexander "Siren" Brandon, Michiel "M.C.A." van den Bos, Andrew "Necros" Sega, and Dan "Basehead" Gardopée, the same music artists who wrote the Unreal soundtrack, although only Brandon and Van Den Bos remained credited for it. The game (in contrast to Quake, which used CD audio) employed tracker music, which resulted in a considerably good sound quality with very little size trade-off.
Two additional tracks were contributed: one ("firebr.umx") by Tero "Teque" Kostermaa and Kai-Eerik "Nitro" Komppa, and one ("razor-ub.umx") by Peter "Skaven" Hajba. These, however, remained uncredited for reasons unknown—Hajba's credits are in fact still intact in the instrument data in the file itself, and the original version of Kostermaa's song is available from his website,[1] although there are various differences. Users, such as map makers, may also add custom soundtracks to maps using UnrealED. Game composer Frank Klepacki was impressed by Alexander Brandon's contributions to the soundtrack.[28]
[edit] System requirements
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[edit] References
- ^ a b c "Unreal Tournament (1999) (VG) - Release dates". IMDB. http://www.imdb.com/title/tt0284592/releaseinfo. Retrieved on 2008-05-04.
- ^ Unreal Tournament website - UT History
- ^ a b "Unreal Tournament (PC: 1999) Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/unrealtournament. Retrieved on 2008-05-04.
- ^ "Unreal Tournament (PS2: 2000) Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/unrealtournament. Retrieved on 2008-05-04.
- ^ "Unreal Tournament (Dreamcast: 2001) Reviews". Metacritic. http://www.metacritic.com/games/platforms/drm/unrealtournament. Retrieved on 2008-05-04.
- ^ a b "Unreal Tournament Reviews (Mac)". Game Rankings. http://www.gamerankings.com/htmlpages2/576063.asp. Retrieved on 2008-05-04.
- ^ a b c "Unreal Tournament Reviews (PC)". Game Rankings. http://www.gamerankings.com/htmlpages4/191945.asp. Retrieved on 2008-05-04.
- ^ a b "Unreal Tournament Reviews (DC)". Game Rankings. http://www.gamerankings.com/htmlpages2/369548.asp. Retrieved on 2008-05-04.
- ^ a b "Unreal Tournament Reviews (PS2)". Game Rankings. http://www.gamerankings.com/htmlpages2/913963.asp. Retrieved on 2008-05-04.
- ^ "Unreal Tournament PC Review". Eurogamer. 1999-12-04. http://www.eurogamer.net/article.php?article_id=98. Retrieved on 2008-05-04.
- ^ "Unreal Tournament review for the PC". Game Revolution. 1999-12-01. http://www.gamerevolution.com/review/pc/unreal_tournament. Retrieved on 2008-05-04.
- ^ a b c "PC Unreal Tournament Review". Gamespot. 1999-12-09. http://uk.gamespot.com/pc/action/unrealtournament/review.html?mode=gsreview. Retrieved on 2008-05-04.
- ^ a b "Unreal Tournament review for the PC". Gamespy. 1999-12-01. http://archive.gamespy.com/legacy/reviews/unrealtournament_a.shtm. Retrieved on 2008-05-04.
- ^ "Unreal Tournament Review". IGN. 1999-12-06. http://uk.pc.ign.com/articles/160/160821p1.html. Retrieved on 2008-05-04.
- ^ a b c d "GT Interactive and Epic Games Earn Coveted 'Game of the Year' Honors for 'Unreal Tournament'". Business Wire. February 17, 2000. pp. 1261.
- ^ a b c Breen, Christopher (May 2000). "Unreal Tournament (Software Review)". Macworld: pp. 46.
- ^ Vega, Peter (April 2000). "Unreal Tournament: A Blast That Will Last". Computer Shopper: pp. 139.
- ^ "Off the Shelf Best Selling Titles.". Computer Dealer News: pp. 43. March 10, 2000.
- ^ a b "Unreal Tournament Review (PS2)". PlanetPS2 (GameSpy). IGN. November 22, 2000. http://www.planetps2.com/features/reviews/nov00/unrealtournament/index2.shtml. Retrieved on 2008-05-06.
- ^ a b "Unreal Tournament Review (Dreamcast)". PlanetDreamcast (GameSpy). IGN. http://www.planetdreamcast.com/games/reviews/unrealtournament/index2.shtml. Retrieved on 2008-05-06.
- ^ WCG Official Website
- ^ WCG Official Website
- ^ WCG Official Website
- ^ http://www.wcg.com/6th/tournament/2001/tm_match_medalist.asp
- ^ http://www.wcg.com/6th/tournament/2002/tm_match_medalist.asp
- ^ The Darker Sector - www.darkersector.com - We Live, eat, and excrete Dark Sector
- ^ neuer Spieler: Die 10 besten Spiele, die es nie gab!
- ^ Frank Klepacki (2008-11-08). "Interview of Frank Klepacki". http://www.gameplaylist.org/?p=3. Retrieved on 15 June 2009.
- ^ "Game Details for Unreal Tournament (PC)". IGN. http://uk.pc.ign.com/objects/010/010821.html. Retrieved on 2008-05-05.
- ^ "Game Details for Unreal Tournament (Mac)". IGN. http://uk.mac.ign.com/objects/013/013664.html. Retrieved on 2008-05-05.
[edit] External links
- Unreal Tournament at the Open Directory Project
- Unreal Tournament Game of the Year edition at Good Old Games store
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